Android ndk game development cookbook kosarevsky sergey latypov viktor. Android NDK Game Development Cookbook by Sergey Kosarevsky (ebook) 2019-02-12

Android ndk game development cookbook kosarevsky sergey latypov viktor Rating: 5,7/10 1186 reviews

Android NDK Game Development Cookbook by Sergey Kosarevsky (ebook)

android ndk game development cookbook kosarevsky sergey latypov viktor

See also Enumerating files in the. If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Writing a Picture Puzzle Game Introduction Implementing picture puzzle game logic Getting ready How to do it. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. This booklet also will offer you new methods of operating in addition to a few worthwhile assistance and tips that would demonstrably bring up your improvement velocity and efficiency.

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Android Ndk Game Development Cookbook

android ndk game development cookbook kosarevsky sergey latypov viktor

Most of these libraries are used later in subsequent chapters. See also Implementing asynchronous task queues Getting ready How to do it. Viktor Latypov is a software engineer and mathematician with experience in compiler development, device drivers, robotics, and high-performance computing and with a personal interest in 3D graphics and mobile technology. Networking Introduction Fetching list of photos from Flickr and Picasa Getting ready How to do it… How it works… There's more… See also Downloading images from Flickr and Picasa Getting ready How to do it… How it works… There's more… Performing cross-platform multithreading Getting ready How to do it. The remaining part of the chapter is dedicated to the web server development. Initial development of Android was started by Android Inc, which was bought by Google in 2005. If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you.

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Android Ndk Game Development Cookbook

android ndk game development cookbook kosarevsky sergey latypov viktor

Writing a Match-3 Game Introduction Handling asynchronous multi-touch input Getting ready How to do it… How it works… There's more… See also Improving the audio playback mechanism Getting ready How to do it… How it works… There's more… See also Shutting down the application Getting ready How to do it… How it works… There's more… See also Implementing the main loop Getting ready How to do it… How it works… There's more… See also Creating a multiplatform gaming engine Getting ready How to do it… How it works… See also Writing the match-3 game Getting ready How to do it… How it works… There's more… See also Managing shapes Getting ready How to do it… How it works… See also Managing the game field logic Getting ready How to do it… How it works… There's more… Implementing user interaction within a game loop Getting ready How to do it… How it works… There's more… See also… 9. Get in touch with us at for more details. See also Implementing mount points Getting ready How to do it. There's more See also Storing application data Getting ready How to do it. See also Implementing asynchronous task queues Getting ready How to do it. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals.

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Android NDK Game Development Cookbook by Sergey Kosarevsky and Viktor Latypov by Sergey Kosarevsky and Viktor Latypov

android ndk game development cookbook kosarevsky sergey latypov viktor

Petersburg Institute of Machine Building in Saint Petersburg, Russia. How it works… Decoding tracker music using ModPlug Getting ready How to do it. See also Enumerating files in the. I would like to thank Alexander Pavlov, a Google engineer, for the time and effort he put into carefully reviewing our initial drafts and helping us to improve this book. Loading resources asynchronously Getting ready How to do it. Approach A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions. This feature is backwards compatible with any device running Android 2.

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Buy Android NDK Game Development Cookbook

android ndk game development cookbook kosarevsky sergey latypov viktor

See also Handling multi-touch events on Windows Getting ready How to do it. How it works… See also Working with in-memory files Getting ready How to do it. There's more… Localization of in-game strings Getting ready How to do it. Debugging and deploying the application using the adb tool is also covered. Debugging and deploying the application using the adb tool is also covered. Each chapter aims to take you one step closer to building your application. Synchronizing native cross-platform threads Getting ready How to do it.

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Android NDK Game Development Cookbook

android ndk game development cookbook kosarevsky sergey latypov viktor

This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency. See also Image gallery with Picasa downloader How to do it… How it works… See also Implementing the complete picture-puzzle game Getting ready How to do it… How it works… There's more. From there you could extrapolate, and use the techniques to create any kind of game you like. This include mobile games, 3D user interface software, and social software, which involves media stream processing. If your wish to build Android games using this amazing framework, then this book is a must-have. Simply use your login credentials for immediate access. Creating an application template manually Getting ready How to do it.

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Android NDK Game Development Cookbook by Sergey Kosarevsky (ebook)

android ndk game development cookbook kosarevsky sergey latypov viktor

We have the src and jni folders inside our App2 folder. A smooth and responsive user interface based on gesture input, Internet access, ambient sound effects, high-quality text, and graphics are the ingredients of a successful mobile application. Der korrekte und effiziente Einsatz stellt eine gro? How it works… Decoding tracker music using ModPlug Getting ready How to do it. See also Decompressing files from the. Creating an application template manually Getting ready How to do it. The last two chapters especially bring it all together, creating two simpler games, just to demonstrate all the basic techniques needed to make any game A tetris type game, and a picture puzzle that fetches pictures from the internet, and creates a cool little 3d carousel to display them. See also Abstracting basic audio components Getting ready How to do it… How it works… There's more… See also Streaming sounds Getting ready How to do it… How it works… There's more… Decoding Ogg Vorbis files Getting ready How to do it.

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Android NDK Game Development Cookbook

android ndk game development cookbook kosarevsky sergey latypov viktor

Who this book is for If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. This is indeed true, but only when someone attempts to write everything from scratch. How it works… There's more. Viktor Latypov is a software engineer and a mathematician with experience in compiler development, device drivers, robotics, high-performance computing, and a personal interest in 3D graphics and mobile technology. Implementing the animated 3D image selector Getting ready How to do it.

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Android NDK Game Development Cookbook [Book]

android ndk game development cookbook kosarevsky sergey latypov viktor

I would like to thank my mother, Galina Fedyushina, for all of the support and the innate thirst for knowledge. Android is a mobile operating system based on the Linux kernel and designed for smartphones, tablet computers, netbooks, and other portable devices. See also Managing memory using reference counting Getting ready How to do it. Also I would like to thank Igor Demura Google for valuable criticism on our chapter 6, as well as Dmitry Ovcharov Yandex , and other friends and colleagues who helped this book happen. Handling asynchronous callbacks invocation Getting ready How to do it… How it works… Working with the network asynchronously Getting ready How to do it… How it works… See also Detecting a network address Getting ready How to do it. Fully searchable across every book published by Packt Copy and paste, print and bookmark content On demand and accessible via web browser Free Access for Packt account holders If you have an account with Packt at www.

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